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authorJesse Zhang <Jesse.Zhang@amd.com>2026-07-10 16:45:42 +0800
committerAlex Deucher <alexander.deucher@amd.com>2026-07-17 17:38:16 -0400
commit5d75ec2e5f1736c2f10c7d6f4565bf1bf29f29a7 (patch)
tree2d51a1f57e50d85a77c5eb45b2aa8e765f7549c5
parentf9ad396aa803c34513ac4c93bce42435dfa96b68 (diff)
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drm/amdgpu/userq: fix indefinite fence wait during GPU reset
pre_reset only force-completes fences of MAPPED queues. A queue in any other state (e.g. mid-eviction) keeps its last_fence pending; after a GPU reset that fence never signals, so the eviction/suspend worker and process teardown (amdgpu_evf_mgr_flush_suspend) wait on it forever and wedge the machine: INFO: task kworker/6:28 blocked for more than 120 seconds. Workqueue: events amdgpu_eviction_fence_suspend_worker [amdgpu] Call Trace: dma_fence_wait_timeout+0x7e/0x130 amdgpu_userq_evict+0x67/0x140 [amdgpu] amdgpu_eviction_fence_suspend_worker+0xd8/0x160 [amdgpu] process_scheduled_works+0xa6/0x420 Force-complete every queue's fence regardless of state. The unmap and mark-hung step stays gated on MAPPED, since unmapping a queue that is not mapped is invalid. Fixes: 290f46cf5726 ("drm/amdgpu: Implement user queue reset functionality") Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Jesse Zhang <Jesse.Zhang@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com> (cherry picked from commit 9102b39fa924dcc3dc75a3137bfa9633c40b88c0) Cc: stable@vger.kernel.org
-rw-r--r--drivers/gpu/drm/amd/amdgpu/amdgpu_userq.c21
1 files changed, 12 insertions, 9 deletions
diff --git a/drivers/gpu/drm/amd/amdgpu/amdgpu_userq.c b/drivers/gpu/drm/amd/amdgpu/amdgpu_userq.c
index d854343b3734..572f2949cb64 100644
--- a/drivers/gpu/drm/amd/amdgpu/amdgpu_userq.c
+++ b/drivers/gpu/drm/amd/amdgpu/amdgpu_userq.c
@@ -1376,16 +1376,19 @@ void amdgpu_userq_pre_reset(struct amdgpu_device *adev)
/* TODO: We probably need a new lock for the queue state */
xa_for_each(&adev->userq_doorbell_xa, queue_id, queue) {
- if (queue->state != AMDGPU_USERQ_STATE_MAPPED)
- continue;
-
- userq_funcs = adev->userq_funcs[queue->queue_type];
- userq_funcs->unmap(queue);
- /* just mark all queues as hung at this point.
- * if unmap succeeds, we could map again
- * in amdgpu_userq_post_reset() if vram is not lost
+ if (queue->state == AMDGPU_USERQ_STATE_MAPPED) {
+ userq_funcs = adev->userq_funcs[queue->queue_type];
+ userq_funcs->unmap(queue);
+ /* just mark all queues as hung at this point.
+ * if unmap succeeds, we could map again
+ * in amdgpu_userq_post_reset() if vram is not lost
+ */
+ queue->state = AMDGPU_USERQ_STATE_HUNG;
+ }
+ /* Force-complete any pending fence regardless of queue state so
+ * that eviction/suspend and queue teardown waiters don't block
+ * forever on a fence that will never signal after the reset.
*/
- queue->state = AMDGPU_USERQ_STATE_HUNG;
amdgpu_userq_fence_driver_force_completion(queue);
}
}